Highlander is Here!

by Hey You on 04/02/10 at 1:42 pm

highlander
Highlander mode is finally here!  TF2’s latest update on February 3rd, added in an option to turn on highlander mode on the servers.  Highlander mode is a TF2 play style in which each team is made up of teams of 9.  Each team can only have 1 of each class on a team.

Highlander mode that has been played in TF2 for awhile now in tournaments.  Albeit either with user-created mods or through all players on the server choosing to obey the rules, but this should make it a lot easier to try out this mode for new players.  Some sites host TF2 Highlander tournaments and are accepting teams and players.  Join us at the TF2PRO.COM Server which  is currently set up for Highlander mode (click for server info).

Other changes in the patch include fixes to Arena_WatchTower and CTF_DoubleCross, a few localisation issues, the ability to enable or disable Steam Cloud support for key bindings and spraypaint images, and a few convar fixes.

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine

Enabled Steam Cloud support for key bindings and custom spraypaint images

Added Options->Multiplayer->Advanced option to toggle off/on: default is on

Team Fortress 2

Added new Highlander mode

9 players allowed per team

Restricts each team to 1 of each class

Use mp_highlander (0/1) to toggle off/on: default is 0

Added “bots” to the server’s sv_tags convar if the server is running bots

Fixed a weapon name localization issue

Fixed the “tf_teamtalk” server convar not controlling text chat between living/dead teammates

Updated the map CTF_DoubleCross

Fixed the map not ending correctly when using mp_timelimit

Changed to prevent Engineers from building on top of the shack in each base

Updated the map Arena_WatchTower

Fixed a case where players could open and get stuck on the starting gates before the round start

Improved clipping to prevent people from getting out of the map

Optimized the map for better performance

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