How Fast Multiple Soldiers can take down a Sentry!
Example of how tf2 solders can work together to take down a sentry.
Scouts TV Quiz with Demoman
It’s the Scout again…
But this time with the Demoman as candidate! Maybe he’s the winner with sticky bombs!
TF2 Tactics: How to Build behind the Enemy in Badwater
In Badwater you can build a teleport on the last point before your team even captures the first point! It’s not easy, but it’s not impossible.
Run to the very back on the first wave… (easier said than done right?) Here are some pointers to do this:
- You have to go through their front lines within a few seconds of the gate opening. The reason is, you have to get past their spawn door before the first round of enemy respawns, or else you’ll bump into one of them on your way to the back!
- If it’s a level 1 sentry gun you can usually hop your way out of range. So get out of your spawn as fast as you can! Jump as the sentry is hitting you and that will cause you to “fly” out of range.
- Build a sentry in spawn so that it will be easier to get out when the gate opens.
- Ask friends to help clear the way.
- Ignore everything else, don’t shoot at people unless they’re trying to kill you. Just keep going!
- Use walls and rocks to maneuver around sentries.
TF2 Spy Tactics: Don’t look the Enemy straight in the Eye!
You might have shouted at one point “How did he know I was a spy!?”
One effective rule is to never look the enemy straight in the eye. Always pretend like you’re looking at something else. How do you do that exactly? Simple! You just offset your viewpoint by placing your target on the left or right edge of your screen.
Then when you’re really close… you turn and go for the kill!
You might ask, is this really necessary? Well no, if your target is right in front of you. But if you’re gunning for someone out of range, this will help. Even the people running behind you won’t detect that you’re about to stab someone.
To help emphasize this, instinctively players don’t have their teammates right in the center of their screen, because it will block their line of sight/fire. Observe a group of demos, soldiers, snipers and heavies; if they are facing one direction you’ll notice that they usually won’t stand right in front of each other.
This tactic combined with other spy tactics like pretending you’re camping or waiting, running backwards, strafing to target, strafing left and right and other spy tactics will make you a very effective spy.
Highlander is Here!

Highlander mode is finally here! TF2’s latest update on February 3rd, added in an option to turn on highlander mode on the servers. Highlander mode is a TF2 play style in which each team is made up of teams of 9. Each team can only have 1 of each class on a team.
Highlander mode that has been played in TF2 for awhile now in tournaments. Albeit either with user-created mods or through all players on the server choosing to obey the rules, but this should make it a lot easier to try out this mode for new players. Some sites host TF2 Highlander tournaments and are accepting teams and players. Join us at the TF2PRO.COM Server which is currently set up for Highlander mode (click for server info).
Other changes in the patch include fixes to Arena_WatchTower and CTF_DoubleCross, a few localisation issues, the ability to enable or disable Steam Cloud support for key bindings and spraypaint images, and a few convar fixes.
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Engine
Enabled Steam Cloud support for key bindings and custom spraypaint images
Added Options->Multiplayer->Advanced option to toggle off/on: default is on
Team Fortress 2
Added new Highlander mode
9 players allowed per team
Restricts each team to 1 of each class
Use mp_highlander (0/1) to toggle off/on: default is 0
Added “bots” to the server’s sv_tags convar if the server is running bots
Fixed a weapon name localization issue
Fixed the “tf_teamtalk” server convar not controlling text chat between living/dead teammates
Updated the map CTF_DoubleCross
Fixed the map not ending correctly when using mp_timelimit
Changed to prevent Engineers from building on top of the shack in each base
Updated the map Arena_WatchTower
Fixed a case where players could open and get stuck on the starting gates before the round start
Improved clipping to prevent people from getting out of the map
Optimized the map for better performance
Rainbows Make Me … What? GMOD
Spy steals the Scouts headset in a Dear Sister SNL Parody.
Scouts TV Quiz with Engineer
The Enginner tries his luck on the stupidest TV Show ever!
Poll - Favorite Offical PL Map

Question: “What is your favorite TF2 official PL map? Goldrush, Badwater, or Hoodoo?
The majority of tf2pro.com poll takers felt pl_badwater was the best Payload map.
Have a team fortress 2 poll suggestion for us? Leave a comment or email us at tf2propics@yahoo.com.
Scouts TV Quiz with Soldier
It’s TF2’s version of who wants to be a millionaire video. This time the Soldier sits on the chair while the scout is the host!
Will he win the million?
TF2 Tactics: Tactical Engineering: Teleports
As an engineer you have the ability to funnel your troops to whichever side you deem appropriate. For example the right flank is a solid block of defense, and the left is made up of weaker lighter defense. Don’t teleport them to the strongest point of the enemy’s defense. Instead, teleport them to the weaker side and in that way your troops will be able to hit that solid block of defense from their weaker side.
Scouts TV Quiz
Finally! The Scout got his own TV Quiz…
But is it really so good? It’s TF2’s version of who wants to be a millionaire video. This time the Heavy sits on the chair while the scout is the host!
Will he win the million?
TF2 Tactics: Tele-Frag the Engineer
Very cool spy trick that was just recently found, that works about 80% of the time. It’s very effective against engineers who are paranoid of spies. On a note you have to be careful of the opposing engineers who are spawning because they can kill you before you take the teleporter. Follow these steps:
1.Get to the teleporter entrance and sap it. Both the entrance and exit will be sapped.
2.Stand on top of it.
3.Wait for the engie to unsap it.
4.Get teleported onto the engineer who will then die to a teleport kill.
5.Sap his buildings.
Equalized
Nice time to jump with the equalizer to kill the medic during a scrim.


